I am a 3D artist specialized in Hard Surface modelling
Business E-mail:
santilopezg14@gmail.com
Working on highly detailed and precise medical animations.
In charge of the Modelling, Texturing and animation of a wide set of medical procedures
Identified critical flaws in the render pipeline, saving up to 84% of work time per video by setting up required pipeline infrastructure.
Set up an efficient version control system to control the pipeline better
Implemented a system that reduces redundancy and increases efficiency on a server disk space by up to 92%, reducing upkeep costs and server speed
Proposed and tested a version control system to better manage projects and improve workflow
I was responsible for designing and executing Key parts of a commercial, where I was in charge of designing, modeling, and texturing the focus plus the entire background of its Last scene.
Working as a freelance 3D modeler in producing game-ready 3D models and cosmetics for a videogame project called Restitched.